watch |
hammer |
top 10 words in brain distribution (in article): power build water time design train signal state common radio |
top 10 words in brain distribution (in article): head animal design size common time hand allow form steel |
top 10 words in brain distribution (not in article): species city station line house locomotive steam fiber Unite air |
top 10 words in brain distribution (not in article): key lock switch machine state type needle tube bicycle cross |
times more probable under watch 30 20 10 6 4 2.5 1.25 1 1.25 2.5 4 6 10 20 30 times more probable under hammer (words not in the model) | |
A watch'" is a timepiece that is made to be worn on a person. The term now usually refers to a "wristwatch", which is worn on the wrist with a strap or bracelet. In addition to the time, modern watches often display the day, date, month and year, and electronic watches may have many other functions. Most inexpensive and medium-priced watches used mainly for timekeeping are electronic watches with quartz movements. Expensive, collectible watches valued more for their workmanship and aesthetic appeal than for simple timekeeping, often have purely mechanical movements and are powered by springs, even though mechanical movements are less accurate than more affordable quartz movements. Before the inexpensive miniaturization that became possible in the 20th century, most watches were "pocket watches," which often had covers and were carried in a pocket and attached to a watch chain or watch fob. Watches evolved in the 1600s from spring powered clocks, which appeared in the 1400s. Movement. A movement in watchmaking is the mechanism that measures the passage of time and displays the current time (and possibly other information including date, month and day). Movements may be entirely mechanical, entirely electronic (potentially with no moving parts), or a blend of the two. Most watches intended mainly for timekeeping today have electronic movements, with mechanical hands on the face of the watch indicating the time. Mechanical movements. Compared to electronic movements, mechanical watches are less accurate, often with errors of seconds per day, and they are sensitive to position and temperature. As well, they are costly to produce, they require regular maintenance and adjustment, and they are more prone to failure. Nevertheless, the "old world" craftsmanship of mechanical watches still attracts interest from part of the watch-buying public. Mechanical movements use an escapement mechanism to control and limit the unwinding of the watch, converting what would otherwise be a simple unwinding, into a controlled and periodic energy release. Mechanical movements also use a balance wheel together with the balance spring (also known as Hairspring) to control motion of the gear system of the watch in a manner analogous to the pendulum of a pendulum clock. The tourbillon, an optional part for mechanical movements, is a rotating frame for the escapement which is used to cancel out or reduce the effects of bias to the timekeeping of gravitational origin. Due to the complexity designing a tourbillon, they are very expensive, and only found in "prestige" watches. The pin-lever (also called Roskopf movement after its inventor, Georges Frederic Roskopf), is a cheaper version of the fully levered movement which was manufactured in huge quantities by many Swiss manufacturers as well as Timex, until it was replaced by quartz movements. Tuning fork watches use a type of electromechanical movements. Introduced by Bulova in 1960, they use a tuning fork at a precise frequency (most often 360 hertz) to drive a mechanical watch. The task of converting electronically pulsed fork vibration into rotary movement is done via two tiny jeweled fingers, called pawls. Tuning fork watches were rendered obsolete when electronic quartz watches were developed, because quartz watches were cheaper to produce and even more accurate. Electronic movements. Electronic movements have few or no moving parts, as they use the piezoelectric effect in a tiny quartz crystal to provide a stable time base for a mostly electronic movement. The crystal forms a quartz oscillator which resonates at a specific and highly stable frequency, and which can be used to accurately pace a timekeeping mechanism. For this reason, electronic watches are often called "quartz watches." Most quartz movements are primarily electronic but are geared to drive mechanical hands on the face of the watch in order to provide a traditional analog display of the time, which is still preferred by most consumers. The first prototypes of electronic quartz watches were made by the CEH research laboratory in Switzerland in 1962. The first quartz watch to enter production was the Seiko 35 SQ Astron, which appeared in 1969. Modern quartz movements are produced in very large quantities, and even the cheapest wristwatches typically have quartz movements. Whereas mechanical movements can typically be off by several seconds a day, an inexpensive quartz movement in a child's wristwatch may still be accurate to within half a second per day—ten times better than a mechanical movement.Some watchmakers combine the quartz and mechanical movements, such as the Seiko Spring Drive, introduced in 2005. Radio time signal watches are a type of electronic quartz watches which synchronizes (time transfer) its time with an external time source such as an atomic clocks, time signals from GPS navigation satellites, the German DCF77 signal in Europe, WWVB in the US, and others. Movements of this type synchronize not only the time of day but also the date, the leap-year status of the current year, and the current state of daylight saving time (on or off). Power sources. Traditional mechanical watch movements use a spiral spring called a mainspring as a power source. In "manual watches" the spring must be rewound by the user periodically by turning the watch crown. Antique pocketwatches were wound by inserting a separate key into a hole in the back of the watch and turning it. Most modern watches are designed to run 40 hours on a winding, so must be wound daily, but some run for several days and a few have 192-hour mainsprings and are wound weekly. A "self-winding" or "automatic" mechanism is one that rewinds the mainspring of a mechanical movement by the natural motions of the wearer's body. The first self-winding mechanism, for pocketwatches, was invented in 1770 by Abraham-Louis Perrelet; but the first "self-winding," or "automatic," wristwatch was the invention of a British watch repairer named John Harwood in 1923. This type of watch allows for a constant winding without special action from the wearer: it works by an eccentric weight, called a winding rotor, which rotates with the movement of the wearer's wrist. The back-and-forth motion of the winding rotor couples to a ratchet to automatically wind the mainspring. Self winding watches usually can also be wound manually so they can be kept running when not worn, or if the wearer's wrist motions don't keep the watch wound. Some electronic watches are also powered by the movement of the wearer of the watch. Kinetic powered quartz watches make use of the motion of the wearer's arm turning a rotating weight, which turns a generator to supply power to charge a rechargeable battery that runs the watch. The concept is similar to that of self-winding spring movements, except that electrical power is generated instead of mechanical spring tension. Electronic watches require electricity as a power source. Some mechanical movements and hybrid electronic-mechanical movements also require electricity. Usually the electricity is provided by a replaceable battery. The first use of electrical power in watches was as substitute for the mainspring, in order to remove the need for winding. The first electrically-powered watch, the Hamilton Electric 500, was released in 1957 by the Hamilton Watch Company of | A hammer'" is a tool meant to deliver an impact to an object. The most common uses are for driving nails, fitting parts, and breaking up objects. Hammers are often designed for a specific purpose, and vary widely in their shape and structure. Usual features are a handle and a head, with most of the weight in the head. The basic design is hand-operated, but there are also many mechanically operated models for heavier uses. The hammer is a basic tool of many professions, and can also be used as a weapon. By analogy, the name "'hammer'" has also been used for devices that are designed to deliver blows, e.g. in the caplock mechanism of firearms. History. The use of simple tools dates to about 2,400,000 BCE when various shaped stones were used to strike wood, bone, or other stones to break them apart and shape them. Stones attached to sticks with strips of leather or animal sinew were being used as hammers by about 30,000 BCE during the middle of the Paleolithic Stone Age. Its archeological record means it is perhaps the oldest human tool known. Designs and variations. The essential part of a hammer is the head, a compact solid mass that is able to deliver the blow to the intended target without itself deforming. The opposite side of a ball as in the ball-peen hammer and the cow hammer. Some upholstery hammers have a magnetized appendage, to pick up tacks. In the hatchet the hammer head is secondary to the cutting edge of the tool. In recent years the handles have been made of durable plastic or rubber. The hammer varies at the top, some are larger than others giving a larger surface area to hit different sized nails and such, Mechanically-powered hammers often look quite different from the hand tools, but nevertheless most of them work on the same principle. They include: In professional framing carpentry, the hammer has almost been completely replaced by the nail gun. In professional upholstery, its chief competitor is the staple gun. Hammer as a force amplifier. A hammer is basically a force amplifier that works by converting mechanical work into kinetic energy and back. In the swing that precedes each blow, a certain amount of kinetic energy gets stored in the hammer's head, equal to the length "D" of the swing times the force "f" produced by the muscles of the arm and by gravity. When the hammer strikes, the head gets stopped by an opposite force coming from the target; which is equal and opposite to the force applied by the head to the target. If the target is a hard and heavy object, or if it is resting on some sort of anvil, the head can travel only a very short distance "d" before stopping. Since the stopping force "F" times that distance must be equal to the head's kinetic energy, it follows that "F" will be much greater than the original driving force "f" — roughly, by a factor "D" "d". In this way, great strength is not needed to produce a force strong enough to bend steel, or crack the hardest stone. Effect of the head's mass. The amount of energy delivered to the target by the hammer-blow is equivalent to one half the mass of the head times the square of the head's speed at the time of impact ([Formula 1]). While the energy delivered to the target increases linearly with mass, it increases geometrically with the speed (see the effect of the handle, below). High tech titanium heads are lighter and allow for longer handles, thus increasing velocity and delivering more energy with less arm fatigue than that of a steel head hammer of the same weight. As hammers must be used in many circumstances, where the position of the person using them cannot be taken for granted, trade-offs are made for the sake of practicality. In areas where one has plenty of room, a long handle with a heavy head (like a sledge hammer) can deliver the maximum amount of energy to the target. But clearly, it's unreasonable to use a sledge hammer to drive upholstery tacks. Thus, the overall design has been modified repeatedly to achieve the optimum utility in a wide variety of situations. Effect of the handle. The handle of the hammer helps in several ways. It keeps the user's hands away from the point of impact. It provides a broad area that is better-suited for gripping by the hand. Most importantly, it allows the user to maximize the speed of the head on each blow. The primary constraint on additional handle length is the lack of space in which to swing the hammer. This is why sledge hammers, largely used in open spaces, can have handles that are much longer than a standard carpenter's hammer. The second most important constraint is more subtle. Even without considering the effects of fatigue, the longer the handle, the harder it is to guide the head of the hammer to its target at full speed. Most designs are a compromise between practicality and energy efficiency. Too long a handle: the hammer is inefficient because it delivers force to the wrong place, off-target. Too short a handle: the hammer is inefficient because it doesn't deliver enough force, requiring more blows to complete a given task. Recently, modifications have also been made with respect to the effect of the hammer on the user. A titanium head has about 3% recoil and can result in greater efficiency and less fatigue when compared to a steel head with about 27% recoil. Handles made of shock-absorbing materials or varying angles attempt to make it easier for the user to continue to wield this age-old device, even as nail guns and other powered drivers encroach on its traditional field of use. War hammers. The concept of putting a handle on a weight to make it more convenient to use may well have led to the very first weapons ever invented. The club is basically a variant of a hammer. In the Middle Ages, the war hammer became popular when edged weapons could no longer easily penetrate some forms of armour. Symbolic hammers. The hammer, being one of the most used tools by "Homo sapiens", has been used very much in symbols and arms. In the Middle Ages it was used often in blacksmith guild logos, as well as in many family symbols. The most recognised symbol with a hammer in it is the Hammer and Sickle, which was the symbol of the former Soviet Union. The hammer in this symbol represents the industrial working class (and the sickle the agricultural working class). The hammer is used in some coat of arms in (former) socialist countries like East Germany. In Norse Mythology, Thor, the god of thunder and lightning, wields a hammer named Mjolnir. Many artifacts of decorative hammers have been found leading many modern practitioners of this religion to often wear reproductions as a sign of their faith. |