ratio of word probabilities predicted from brain for house and hammer

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house

hammer

top 10 words in brain distribution (in article):
city build house town state home Unite country public people
top 10 words in brain distribution (in article):
head design size animal common allow steel time form hand
top 10 words in brain distribution (not in article):
store street bus road village department park bar bath sell
top 10 words in brain distribution (not in article):
key lock switch machine type needle tube bicycle knit wire
times more probable under house 30 20 10 6 4 2.5 1.25 1 1.25 2.5 4 6 10 20 30 times more probable under hammer
(words not in the model)
A house'" generally refers to a or building that is a dwelling or place for habitation by humans. The term includes many kinds of dwellings ranging from rudimentary huts of nomadic tribes to high-rise apartment buildings. However, the word can also be used as a verb ("to house"), and can have adjectival formations as well. In some contexts, "house" may mean the same as dwelling, residence, home, abode, accommodation, housing, lodging, among other meanings. The social unit that lives in a house is known as a household. Most commonly, a household is a family unit of some kind, though households can be other social groups, such as single persons, or groups of unrelated individuals. Settled agrarian and industrial societies are composed of household units living permanently in housing of various types, according to a variety of forms of land tenure. English-speaking people generally call any building they routinely occupy "home". Many people leave their houses during the day for work and recreation but typically return to them to sleep or for other activities. History. The oldest house in the world is approximately from 10,000 BC and was made of mammoth bones, found at Mezhirich near Kiev in Ukraine. It was probably covered with mammoth hides. The house was discovered in 1965 by a farmer digging a new basement six feet below the ground. Architect Norbert Schoenauer, in his book "6,000 Years of Housing", identifies three major categories of types of housing: the "Pre-Urban" house, the "Oriental Urban" house, and the "Acidental Urban" house. Types of Pre-Urban houses include temporary dwellings such as the Inuit igloo, semi-permanent dwellings such as the pueblo, and permanent dwellings such as the New England homestead. "Oriental Urban" houses include houses of the ancient Greeks and Romans, and traditional urban houses in China, India, and Islamic cities. "Occidental Urban" houses include medieval urban houses, the Renaissance town house, and the houses, tenements and apartments of the 19th and 20th centuries. Houses of that time were generally made of simple and raw materials. Structure. The developed world in general features three basic types of house that have their own ground-level entry and private open space, and usually on a separately titled parcel of land: In addition, there are various forms of attached housing where a number of dwelling units are co-located within the same structure, which share a ground-level entry and may or may not have any private open space, such as apartments (a.k.a. flats) of various scales. Another type of housing is movable, such as houseboats, caravans, and trailer homes. In the United Kingdom, 27% of the population live in terraced houses and 32% in semi-detached houses, as of 2002. In the United States as of 2000, 61.4% of people live in detached houses and 5.6% in semi-detached houses, 26% in row houses or apartments, and 7% in mobile homes. Shape. Archaeologists have a particular interest in house shape: they see the transition over time from round huts to rectangular houses as a significant advance in optimizing the use of space, and associate it with the growth of the idea of a personal area (see personal space). Function. Some houses transcend the basic functionality of providing "a roof over one's head" or of serving as a family "hearth and home". When a house becomes a display-case for wealth and or fashion and or conspicuous consumption, we may speak of a "great house". The residence of a feudal lord or of a ruler may require defensive structures and thus turn into a fort or a castle. The house of a monarch may come to house courtiers and officers as well as the royal family: this sort of house may become a palace. Moreover, in time the lord or monarch may wish to retreat to a more personal or simple space such as a villa, a hunting lodge or a dacha. Compare the popularity of the holiday house or cottage, also known as a crib. In contrast to a relatively upper class or modern trend to ownership of multiple houses, much of human history shows the importance of multi-purpose houses. Thus the house long served as the traditional place of work (the original cottage industry site or "in-house" small-scale manufacturing workshop) or of commerce (featuring, for example, a ground floor "shop-front" shop or counter or office, with living space above). During the Industrial Revolution there was a separation of manufacturing and banking from the house, though to this day some shopkeepers continue (or have returned) to live "over the shop". Layout. Ideally, architects of houses design rooms to meet the needs of the people who will live in the house. Such designing, known as "interior design", has become a popular subject in universities. Feng shui, originally a Chinese method of situating houses according to such factors as sunlight and micro-climates, has recently expanded its scope to address the design of interior spaces with a view to promoting harmonious effects on the people living inside the house. Feng shui can also mean the 'aura' in or around a dwelling. Compare the real-estate sales concept of "indoor-outdoor flow". The square footage of a house in the United States reports the area of "living space", excluding the garage and other non-living spaces. The "square meters" figure of a house in Europe reports the area of the walls enclosing the home, and thus includes any attached garage and non-living spaces. Parts. Many houses have several rooms with specialized functions. These may include a living eating area, a sleeping area, and (if suitable facilities and services exist) washing and lavatory areas. In traditional agriculture-oriented societies, domestic animals such as chickens or larger livestock (like cattle) often share part of the house with human beings. Most conventional modern houses will at least contain a bedroom, bathroom, kitchen (or kitchen area), and a living room. A typical "foursquare house" (as pictured) occurred commonly in the early history of the United States of America, with a staircase in the center of the house, surrounded by four rooms, and connected to other sections of the house (including in more recent eras a garage). The names of parts of a house often echo the names of parts of other buildings, but could typically include: Construction. In the United States, modern house-construction techniques include light-frame construction (in areas with access to supplies of wood) and adobe or sometimes rammed-earth construction (in arid regions with scarce wood-resources). Some areas use brick almost exclusively, and quarried stone has long provided walling. To some extent, aluminum and steel have displaced some traditional building materials. Increasingly popular alternative construction materials include insulating concrete forms (foam forms filled with concrete), structural insulated panels (foam panels faced with oriented strand board or fiber cement), and light-gauge steel framing and heavy-gauge steel framing. More generally, people often build houses out of the nearest available material, and often tradition and or culture govern construction-materials, so whole towns, areas, counties or even states countries may be built out of one main type of material. For example, a A hammer'" is a tool meant to deliver an impact to an object. The most common uses are for driving nails, fitting parts, and breaking up objects. Hammers are often designed for a specific purpose, and vary widely in their shape and structure. Usual features are a handle and a head, with most of the weight in the head. The basic design is hand-operated, but there are also many mechanically operated models for heavier uses. The hammer is a basic tool of many professions, and can also be used as a weapon. By analogy, the name "'hammer'" has also been used for devices that are designed to deliver blows, e.g. in the caplock mechanism of firearms. History. The use of simple tools dates to about 2,400,000 BCE when various shaped stones were used to strike wood, bone, or other stones to break them apart and shape them. Stones attached to sticks with strips of leather or animal sinew were being used as hammers by about 30,000 BCE during the middle of the Paleolithic Stone Age. Its archeological record means it is perhaps the oldest human tool known. Designs and variations. The essential part of a hammer is the head, a compact solid mass that is able to deliver the blow to the intended target without itself deforming. The opposite side of a ball as in the ball-peen hammer and the cow hammer. Some upholstery hammers have a magnetized appendage, to pick up tacks. In the hatchet the hammer head is secondary to the cutting edge of the tool. In recent years the handles have been made of durable plastic or rubber. The hammer varies at the top, some are larger than others giving a larger surface area to hit different sized nails and such, Mechanically-powered hammers often look quite different from the hand tools, but nevertheless most of them work on the same principle. They include: In professional framing carpentry, the hammer has almost been completely replaced by the nail gun. In professional upholstery, its chief competitor is the staple gun. Hammer as a force amplifier. A hammer is basically a force amplifier that works by converting mechanical work into kinetic energy and back. In the swing that precedes each blow, a certain amount of kinetic energy gets stored in the hammer's head, equal to the length "D" of the swing times the force "f" produced by the muscles of the arm and by gravity. When the hammer strikes, the head gets stopped by an opposite force coming from the target; which is equal and opposite to the force applied by the head to the target. If the target is a hard and heavy object, or if it is resting on some sort of anvil, the head can travel only a very short distance "d" before stopping. Since the stopping force "F" times that distance must be equal to the head's kinetic energy, it follows that "F" will be much greater than the original driving force "f" roughly, by a factor "D" "d". In this way, great strength is not needed to produce a force strong enough to bend steel, or crack the hardest stone. Effect of the head's mass. The amount of energy delivered to the target by the hammer-blow is equivalent to one half the mass of the head times the square of the head's speed at the time of impact ([Formula 1]). While the energy delivered to the target increases linearly with mass, it increases geometrically with the speed (see the effect of the handle, below). High tech titanium heads are lighter and allow for longer handles, thus increasing velocity and delivering more energy with less arm fatigue than that of a steel head hammer of the same weight. As hammers must be used in many circumstances, where the position of the person using them cannot be taken for granted, trade-offs are made for the sake of practicality. In areas where one has plenty of room, a long handle with a heavy head (like a sledge hammer) can deliver the maximum amount of energy to the target. But clearly, it's unreasonable to use a sledge hammer to drive upholstery tacks. Thus, the overall design has been modified repeatedly to achieve the optimum utility in a wide variety of situations. Effect of the handle. The handle of the hammer helps in several ways. It keeps the user's hands away from the point of impact. It provides a broad area that is better-suited for gripping by the hand. Most importantly, it allows the user to maximize the speed of the head on each blow. The primary constraint on additional handle length is the lack of space in which to swing the hammer. This is why sledge hammers, largely used in open spaces, can have handles that are much longer than a standard carpenter's hammer. The second most important constraint is more subtle. Even without considering the effects of fatigue, the longer the handle, the harder it is to guide the head of the hammer to its target at full speed. Most designs are a compromise between practicality and energy efficiency. Too long a handle: the hammer is inefficient because it delivers force to the wrong place, off-target. Too short a handle: the hammer is inefficient because it doesn't deliver enough force, requiring more blows to complete a given task. Recently, modifications have also been made with respect to the effect of the hammer on the user. A titanium head has about 3% recoil and can result in greater efficiency and less fatigue when compared to a steel head with about 27% recoil. Handles made of shock-absorbing materials or varying angles attempt to make it easier for the user to continue to wield this age-old device, even as nail guns and other powered drivers encroach on its traditional field of use. War hammers. The concept of putting a handle on a weight to make it more convenient to use may well have led to the very first weapons ever invented. The club is basically a variant of a hammer. In the Middle Ages, the war hammer became popular when edged weapons could no longer easily penetrate some forms of armour. Symbolic hammers. The hammer, being one of the most used tools by "Homo sapiens", has been used very much in symbols and arms. In the Middle Ages it was used often in blacksmith guild logos, as well as in many family symbols. The most recognised symbol with a hammer in it is the Hammer and Sickle, which was the symbol of the former Soviet Union. The hammer in this symbol represents the industrial working class (and the sickle the agricultural working class). The hammer is used in some coat of arms in (former) socialist countries like East Germany. In Norse Mythology, Thor, the god of thunder and lightning, wields a hammer named Mjolnir. Many artifacts of decorative hammers have been found leading many modern practitioners of this religion to often wear reproductions as a sign of their faith.