ratio of word probabilities predicted from brain for cat and hammer

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cat

hammer

top 10 words in brain distribution (in article):
animal species light wear century head water time design produce
top 10 words in brain distribution (in article):
head design size common form allow time steel hand animal
top 10 words in brain distribution (not in article):
horse iron blade drink lamp steel wine wolf handle beer
top 10 words in brain distribution (not in article):
key lock switch machine type needle tube bicycle knit wire
times more probable under cat 30 20 10 6 4 2.5 1.25 1 1.25 2.5 4 6 10 20 30 times more probable under hammer
(words not in the model)
The cat'" ("Felis catus"), also known as the domestic cat'" or "'house cat'" to distinguish it from other felines and felids, is a small predatory carnivorous species of crepuscular mammal that is valued by humans for its companionship and its ability to hunt vermin, snakes, scorpions, and other unwanted household pests. It has been associated with humans for at least 9,500 years. A skilled predator, the cat is known to hunt over 1,000 species for food. It can be trained to obey simple commands. Individual cats have also been known to learn on their own to manipulate simple mechanisms, such as doorknobs. Cats use a variety of vocalizations and types of body language for communication, including meowing, purring, hissing, growling, squeaking, chirping, clicking, and grunting. Cats may be the most popular pet in the world, with over 600 million in homes all over the world. They are also bred and shown as registered pedigree pets. This hobby is known as the "cat fancy." Until recently the cat was commonly believed to have been domesticated in ancient Egypt, where it was a cult animal. However a 2007 study found that the lines of descent of all house cats probably run through as few as five self-domesticating African Wildcats "(Felis silvestris lybica)" circa 8000 BC, in the Near East. Size. Cats typically weigh between 2.5 and 7 kg (5.5–16 pounds); however, some, such as the Maine Coon, can exceed. Some have been known to reach up to due to overfeeding. Conversely, very small cats (less than) have been reported. The largest cat ever was officially reported to have weighed in at about (46 lb 15.25 oz). The smallest cat ever officially recorded weighed around 3 lbs (1.36 kg). Cats average about in height and in head body length (males being larger than females), with tails averaging in length. Skeleton. Cats have 7 cervical vertebrae like almost all mammals, 13 thoracic vertebrae (humans have 12), 7 lumbar vertebrae (humans have 5), 3 sacral vertebrae like most mammals (humans have 5 because of their bipedal posture), and, except for Manx cats, 22 or 23 caudal vertebrae (humans have 3 to 5, fused into an internal coccyx). The extra lumbar and thoracic vertebrae account for the cat's enhanced spinal mobility and flexibility, compared with humans. The caudal vertebrae form the tail, used by the cat as a counterbalance to the body during quick movements. Cats also have free-floating clavicle bones, which allows them to pass their body through any space into which they can fit their heads. Mouth. Cats have highly specialized teeth for the killing of prey and the tearing of meat. The premolar and first molar together compose the carnassial pair on each side of the mouth, which efficiently functions to shear meat like a pair of scissors. While this is present in canids, it is highly developed in felines. The cat's tongue has sharp spines, or papillae, useful for retaining and ripping flesh from a carcass. These papillae are small backward-facing hooks that contain keratin which also assist in their grooming. As facilitated by their oral structure, cats use a variety of vocalizations and types of body language for communication, including meowing, purring, hissing, growling, squeaking, chirping, clicking, and grunting. Ears. Thirty-two individual muscles in each ear allow for a manner of directional hearing: a cat can move each ear independently of the other. Because of this mobility, a cat can move its body in one direction and point its ears in another direction. Most cats have straight ears pointing upward. Unlike dogs, flap-eared breeds are extremely rare (Scottish Folds are one such exceptional mutation.) When angry or frightened, a cat will lay back its ears, to accompany the growling or hissing sounds it makes. Cats also turn their ears back when they are playing, or to listen to a sound coming from behind them. The angle of cats' ears is an important clue to their mood. Legs. Cats, like dogs, are digitigrades. They walk directly on their toes, with the bones of their feet making up the lower part of the visible leg. Cats are capable of walking very precisely, because like all felines they directly register; that is, they place each hind paw (almost) directly in the print of the corresponding forepaw, minimizing noise and visible tracks. This also provides sure footing for their hind paws when they navigate rough terrain. Claws. Like nearly all members of family Felidae, cats have protractable claws. In their normal, relaxed position the claws are sheathed with the skin and fur around the toe pads. This keeps the claws sharp by preventing wear from contact with the ground and allows the silent stalking of prey. The claws on the forefeet are typically sharper than those on the hind feet. Cats can voluntarily extend their claws on one or more paws. They may extend their claws in hunting or self-defense, climbing, "kneading", or for extra traction on soft surfaces (bedspreads, thick rugs, etc.). It is also possible to make a cooperative cat extend its claws by carefully pressing both the top and bottom of the paw. The curved claws may become entangled in carpet or thick fabric, which may cause injury if the cat is unable to free itself. Most cats have five claws on their front paws, and four or five on their rear paws. Because of an ancient mutation, however, domestic and feral cats are prone to polydactylyism, (particularly in the east coast of Canada and north east coast of the United States) and may have six or seven toes. The fifth front claw (the dewclaw) is proximal to the other claws. More proximally, there is a protrusion which appears to be a sixth "finger". This special feature of the front paws, on the inside of the wrists, is the carpal pad, also found on the paws of big cats and dogs. It has no function in normal walking, but is thought to be an anti-skidding device used while jumping. Skin. Cats possess rather loose skin; this allows them to turn and confront a predator or another cat in a fight, even when it has a grip on them. This is also an advantage for veterinary purposes, as it simplifies injections. In fact, the lives of cats with kidney failure can sometimes be extended for years by the regular injection of large volumes of fluid subcutaneously, which serves as an alternative to dialysis. The particularly loose skin at the back of the neck is known as the "scruff", and is the area by which a mother cat grips her kittens to carry them. As a result, cats tend to become quiet and passive when gripped there. This behavior also extends into adulthood, when a male will grab the female by the scruff to immobilize her while he mounts, and to prevent her from running away as the mating process takes place. This technique can be useful when attempting to treat or move an uncooperative cat. However, since an adult cat is heavier than a kitten, A hammer'" is a tool meant to deliver an impact to an object. The most common uses are for driving nails, fitting parts, and breaking up objects. Hammers are often designed for a specific purpose, and vary widely in their shape and structure. Usual features are a handle and a head, with most of the weight in the head. The basic design is hand-operated, but there are also many mechanically operated models for heavier uses. The hammer is a basic tool of many professions, and can also be used as a weapon. By analogy, the name "'hammer'" has also been used for devices that are designed to deliver blows, e.g. in the caplock mechanism of firearms. History. The use of simple tools dates to about 2,400,000 BCE when various shaped stones were used to strike wood, bone, or other stones to break them apart and shape them. Stones attached to sticks with strips of leather or animal sinew were being used as hammers by about 30,000 BCE during the middle of the Paleolithic Stone Age. Its archeological record means it is perhaps the oldest human tool known. Designs and variations. The essential part of a hammer is the head, a compact solid mass that is able to deliver the blow to the intended target without itself deforming. The opposite side of a ball as in the ball-peen hammer and the cow hammer. Some upholstery hammers have a magnetized appendage, to pick up tacks. In the hatchet the hammer head is secondary to the cutting edge of the tool. In recent years the handles have been made of durable plastic or rubber. The hammer varies at the top, some are larger than others giving a larger surface area to hit different sized nails and such, Mechanically-powered hammers often look quite different from the hand tools, but nevertheless most of them work on the same principle. They include: In professional framing carpentry, the hammer has almost been completely replaced by the nail gun. In professional upholstery, its chief competitor is the staple gun. Hammer as a force amplifier. A hammer is basically a force amplifier that works by converting mechanical work into kinetic energy and back. In the swing that precedes each blow, a certain amount of kinetic energy gets stored in the hammer's head, equal to the length "D" of the swing times the force "f" produced by the muscles of the arm and by gravity. When the hammer strikes, the head gets stopped by an opposite force coming from the target; which is equal and opposite to the force applied by the head to the target. If the target is a hard and heavy object, or if it is resting on some sort of anvil, the head can travel only a very short distance "d" before stopping. Since the stopping force "F" times that distance must be equal to the head's kinetic energy, it follows that "F" will be much greater than the original driving force "f" roughly, by a factor "D" "d". In this way, great strength is not needed to produce a force strong enough to bend steel, or crack the hardest stone. Effect of the head's mass. The amount of energy delivered to the target by the hammer-blow is equivalent to one half the mass of the head times the square of the head's speed at the time of impact ([Formula 1]). While the energy delivered to the target increases linearly with mass, it increases geometrically with the speed (see the effect of the handle, below). High tech titanium heads are lighter and allow for longer handles, thus increasing velocity and delivering more energy with less arm fatigue than that of a steel head hammer of the same weight. As hammers must be used in many circumstances, where the position of the person using them cannot be taken for granted, trade-offs are made for the sake of practicality. In areas where one has plenty of room, a long handle with a heavy head (like a sledge hammer) can deliver the maximum amount of energy to the target. But clearly, it's unreasonable to use a sledge hammer to drive upholstery tacks. Thus, the overall design has been modified repeatedly to achieve the optimum utility in a wide variety of situations. Effect of the handle. The handle of the hammer helps in several ways. It keeps the user's hands away from the point of impact. It provides a broad area that is better-suited for gripping by the hand. Most importantly, it allows the user to maximize the speed of the head on each blow. The primary constraint on additional handle length is the lack of space in which to swing the hammer. This is why sledge hammers, largely used in open spaces, can have handles that are much longer than a standard carpenter's hammer. The second most important constraint is more subtle. Even without considering the effects of fatigue, the longer the handle, the harder it is to guide the head of the hammer to its target at full speed. Most designs are a compromise between practicality and energy efficiency. Too long a handle: the hammer is inefficient because it delivers force to the wrong place, off-target. Too short a handle: the hammer is inefficient because it doesn't deliver enough force, requiring more blows to complete a given task. Recently, modifications have also been made with respect to the effect of the hammer on the user. A titanium head has about 3% recoil and can result in greater efficiency and less fatigue when compared to a steel head with about 27% recoil. Handles made of shock-absorbing materials or varying angles attempt to make it easier for the user to continue to wield this age-old device, even as nail guns and other powered drivers encroach on its traditional field of use. War hammers. The concept of putting a handle on a weight to make it more convenient to use may well have led to the very first weapons ever invented. The club is basically a variant of a hammer. In the Middle Ages, the war hammer became popular when edged weapons could no longer easily penetrate some forms of armour. Symbolic hammers. The hammer, being one of the most used tools by "Homo sapiens", has been used very much in symbols and arms. In the Middle Ages it was used often in blacksmith guild logos, as well as in many family symbols. The most recognised symbol with a hammer in it is the Hammer and Sickle, which was the symbol of the former Soviet Union. The hammer in this symbol represents the industrial working class (and the sickle the agricultural working class). The hammer is used in some coat of arms in (former) socialist countries like East Germany. In Norse Mythology, Thor, the god of thunder and lightning, wields a hammer named Mjolnir. Many artifacts of decorative hammers have been found leading many modern practitioners of this religion to often wear reproductions as a sign of their faith.