ratio of word probabilities predicted from brain for bottle and hammer

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bottle

hammer

top 10 words in brain distribution (in article):
drink wine beer bottle water produce beverage alcohol glass soft
top 10 words in brain distribution (in article):
steel head handle cut tool nail hammer design size hand
top 10 words in brain distribution (not in article):
light lamp valve pipe bulb cocacolum beam headlamp whisky company
top 10 words in brain distribution (not in article):
iron blade hair metal whip breast bronze knife century sword
times more probable under bottle 30 20 10 6 4 2.5 1.25 1 1.25 2.5 4 6 10 20 30 times more probable under hammer
(words not in the model)
A bottle'" is a container with a neck that is narrower than the body and a "mouth." Bottles are often made of glass, clay, plastic or other impervious materials, and typically used to store liquids such as water, milk, soft drinks, beer, wine, cooking oil, medicine, shampoo, ink and chemicals. A device applied in the bottling line to seal the mouth of a bottle is termed a bottle cap (external), or stopper (internal). A bottle can also be sealed using induction sealing. The bottle has developed over millennia of use, with some of the earliest examples appearing in China, Phoenicia, Rome and Crete. The Chinese used bottles to store liquids. In modern times for some bottles a legally mandated deposit is paid, which is refunded after returning the bottle to the retailer. For other glass bottles there is often separate garbage collection for recycling. History. Since prehistoric times, bottle containers were created from clay or asphaltum sealed woven containers. Early glass bottles were produced by the Phoenicians; specimens of Phoenician translucent and transparent glass bottles have been found in Cyprus and Rhodes generally varying in length from three to six inches. These Phoenician examples from the first millennium BC were thought to have been used for perfume. The Romans For wine. The glass bottle was an important development in the history of wine, because, when combined with a high-quality stopper such as a cork, it allowed long-term aging of wine. Glass has all the qualities required for long-term storage. It eventually gave rise to "château bottling", the practice where an estate's wine is put in bottle at the source, rather than by a merchant. Prior to this, wine would be sold by the barrel (and before that, the amphora) and put into bottles only at the merchant's shop, if at all. This left a large and often abused opportunity for fraud and adulteration, as the consumer had to trust the merchant as to the contents. It is thought that most wine consumed outside of wine-producing regions had been tampered with in some way. Also, not all merchants were careful to avoid oxidation or contamination while bottling, leading to large bottle variation. Particularly in the case of port, certain conscientious merchants' bottling of old ports fetch higher prices even today. To avoid these problems, most fine wine is bottled at the place of production (including all port, since 1974). There are many sizes and shapes of bottles used for wine. Some of the known shapes: Codd-neck bottles==. In 1872, British soft drink maker Hiram Codd of Camberwell, south east London, designed and patented a bottle designed specifically for carbonated drinks. The "'Codd-neck bottle'", as it was called, was designed and manufactured to enclose a marble and a rubber gasket in the neck. The bottles were filled upside down, and pressure of the gas in the bottle forced the marble against the washer, sealing in the carbonation. The bottle was pinched into a special shape, as can be seen in the photo to the right, to provide a chamber into which the marble was pushed to open the bottle. This prevented the marble from blocking the neck as the drink was poured Soon after its introduction, the bottle became extremely popular with the soft drink and brewing industries mainly in Europe, Asia and Australasia, though some alcohol drinkers disdained the use of the bottle. One etymology of the term "codswallop" originates from beer sold in Codd bottles. The bottles were regularly produced for many decades, but gradually declined in usage. Since children smashed the bottles to retrieve the marbles, they are relatively rare and have become collector items; particularly in the UK. A cobalt coloured Codd bottle today fetches thousands of British pounds at auction. The Codd-neck design is still used for the Japanese soft drink Ramune and in the Indian drink called Banta. Plastic bottles. Plastic bottles (e.g. two-liter) used for soft drinks can withstand typical internal carbonation pressures of 2–4 bar (30–60 psi.), because the plastic is strain oriented in the stretch blow molding manufacturing process. Aluminum bottles. The aluminum beverage bottle, launched in 2002, also known as a bottlecan, is made of recyclable aluminum with a resealable lug cap that fits onto a plastic sleeve. Some studies have concluded that aluminum provides for increased insulation keeping beverages cooler longer than glass. Capsules. Some jars and bottles have a metal cap or cover called a capsule. They were historically made of lead, and protected the cork from being gnawed away by rodents or infested with cork weevil. Because of research showing that trace amounts of lead could remain on the lip of the bottle, lead capsules (lead foil bottleneck wrappings) were slowly phased out, and by the 1990s most capsules were made of aluminum foil or plastic. A hammer'" is a tool meant to deliver an impact to an object. The most common uses are for driving nails, fitting parts, and breaking up objects. Hammers are often designed for a specific purpose, and vary widely in their shape and structure. Usual features are a handle and a head, with most of the weight in the head. The basic design is hand-operated, but there are also many mechanically operated models for heavier uses. The hammer is a basic tool of many professions, and can also be used as a weapon. By analogy, the name "'hammer'" has also been used for devices that are designed to deliver blows, e.g. in the caplock mechanism of firearms. History. The use of simple tools dates to about 2,400,000 BCE when various shaped stones were used to strike wood, bone, or other stones to break them apart and shape them. Stones attached to sticks with strips of leather or animal sinew were being used as hammers by about 30,000 BCE during the middle of the Paleolithic Stone Age. Its archeological record means it is perhaps the oldest human tool known. Designs and variations. The essential part of a hammer is the head, a compact solid mass that is able to deliver the blow to the intended target without itself deforming. The opposite side of a ball as in the ball-peen hammer and the cow hammer. Some upholstery hammers have a magnetized appendage, to pick up tacks. In the hatchet the hammer head is secondary to the cutting edge of the tool. In recent years the handles have been made of durable plastic or rubber. The hammer varies at the top, some are larger than others giving a larger surface area to hit different sized nails and such, Mechanically-powered hammers often look quite different from the hand tools, but nevertheless most of them work on the same principle. They include: In professional framing carpentry, the hammer has almost been completely replaced by the nail gun. In professional upholstery, its chief competitor is the staple gun. Hammer as a force amplifier. A hammer is basically a force amplifier that works by converting mechanical work into kinetic energy and back. In the swing that precedes each blow, a certain amount of kinetic energy gets stored in the hammer's head, equal to the length "D" of the swing times the force "f" produced by the muscles of the arm and by gravity. When the hammer strikes, the head gets stopped by an opposite force coming from the target; which is equal and opposite to the force applied by the head to the target. If the target is a hard and heavy object, or if it is resting on some sort of anvil, the head can travel only a very short distance "d" before stopping. Since the stopping force "F" times that distance must be equal to the head's kinetic energy, it follows that "F" will be much greater than the original driving force "f" roughly, by a factor "D" "d". In this way, great strength is not needed to produce a force strong enough to bend steel, or crack the hardest stone. Effect of the head's mass. The amount of energy delivered to the target by the hammer-blow is equivalent to one half the mass of the head times the square of the head's speed at the time of impact ([Formula 1]). While the energy delivered to the target increases linearly with mass, it increases geometrically with the speed (see the effect of the handle, below). High tech titanium heads are lighter and allow for longer handles, thus increasing velocity and delivering more energy with less arm fatigue than that of a steel head hammer of the same weight. As hammers must be used in many circumstances, where the position of the person using them cannot be taken for granted, trade-offs are made for the sake of practicality. In areas where one has plenty of room, a long handle with a heavy head (like a sledge hammer) can deliver the maximum amount of energy to the target. But clearly, it's unreasonable to use a sledge hammer to drive upholstery tacks. Thus, the overall design has been modified repeatedly to achieve the optimum utility in a wide variety of situations. Effect of the handle. The handle of the hammer helps in several ways. It keeps the user's hands away from the point of impact. It provides a broad area that is better-suited for gripping by the hand. Most importantly, it allows the user to maximize the speed of the head on each blow. The primary constraint on additional handle length is the lack of space in which to swing the hammer. This is why sledge hammers, largely used in open spaces, can have handles that are much longer than a standard carpenter's hammer. The second most important constraint is more subtle. Even without considering the effects of fatigue, the longer the handle, the harder it is to guide the head of the hammer to its target at full speed. Most designs are a compromise between practicality and energy efficiency. Too long a handle: the hammer is inefficient because it delivers force to the wrong place, off-target. Too short a handle: the hammer is inefficient because it doesn't deliver enough force, requiring more blows to complete a given task. Recently, modifications have also been made with respect to the effect of the hammer on the user. A titanium head has about 3% recoil and can result in greater efficiency and less fatigue when compared to a steel head with about 27% recoil. Handles made of shock-absorbing materials or varying angles attempt to make it easier for the user to continue to wield this age-old device, even as nail guns and other powered drivers encroach on its traditional field of use. War hammers. The concept of putting a handle on a weight to make it more convenient to use may well have led to the very first weapons ever invented. The club is basically a variant of a hammer. In the Middle Ages, the war hammer became popular when edged weapons could no longer easily penetrate some forms of armour. Symbolic hammers. The hammer, being one of the most used tools by "Homo sapiens", has been used very much in symbols and arms. In the Middle Ages it was used often in blacksmith guild logos, as well as in many family symbols. The most recognised symbol with a hammer in it is the Hammer and Sickle, which was the symbol of the former Soviet Union. The hammer in this symbol represents the industrial working class (and the sickle the agricultural working class). The hammer is used in some coat of arms in (former) socialist countries like East Germany. In Norse Mythology, Thor, the god of thunder and lightning, wields a hammer named Mjolnir. Many artifacts of decorative hammers have been found leading many modern practitioners of this religion to often wear reproductions as a sign of their faith.